Breakout Yourself
Breakout Yourself is my submission for Pirate Jam 16, with the theme "You Are The Weapon"; The Game Design Document can be found as a .md file in the github repo (linked at the bottom) or in Google Drive
The original concept was "Breakout but you are the ball", which was, in my opinion, the "weapon" in the original game.
Warning:
Running this in full screen may cause stutter when entering transparent objects
Note
There is a big stutter on entering new levels, this is only present in the latest version and only in web export, i didn't have time to fix it but i'm fairly sure its a recursive function messing up somewhere
Credits
@tr1bute on the Pirate Software discord (who has since left for a reason unknown to me) for pointing me towards the Phantom Camera plugin to handle my game camera, and being a rubber duck for me while i was learning how to use it,
And subsequently, the Phantom Camera Team for making such a cool plugin https://github.com/ramokz/phantom-camera/tree/main
@brighhton on discord (Not in the Pirate Software discord for encouraging me and being cool)
https://godotshaders.com/shader/the-simplest-outline-shader-via-material/ for the basis of my brick outline shader,
And https://godotshaders.com/shader/camera-distance-uv-scaling/ for the logic behind hiding that shader with proximity
The regulars in the Pirate Software discord #godot channel for being so nice and encouraging, and creating an environment that I felt safe to ask questions in
And finally, the Godot team, for making the engine that made all of this possible https://godotengine.org/
Source code for this version can be found at https://github.com/Mangochicken13/MangoPirateJam16
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Author | Mangochicken |
Genre | Action |
Made with | Godot |
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